﻿using UnityEngine;
using FairyGUI;

public class GuideMain : MonoBehaviour
{
	GComponent _mainView;
	GComponent _guideLayer;

	void Start()
	{
		Application.targetFrameRate = 60;
		Stage.inst.onKeyDown.Add(OnKeyDown);

		_mainView = this.GetComponent<UIPanel>().ui;

		_guideLayer = UIPackage.CreateObject("Guide", "GuideLayer").asCom;
		_guideLayer.SetSize(GRoot.inst.width, GRoot.inst.height);
		_guideLayer.AddRelation(GRoot.inst, RelationType.Size);

		GObject bagBtn = _mainView.GetChild("bagBtn");
		bagBtn.onClick.Add(() =>
		{
			_guideLayer.RemoveFromParent();
		});

		_mainView.GetChild("n2").onClick.Add(() =>
		{
			GRoot.inst.AddChild(_guideLayer); //!!Before using TransformRect(or GlobalToLocal), the object must be added first
			Rect rect = bagBtn.TransformRect(new Rect(0, 0, bagBtn.width, bagBtn.height), _guideLayer);

			GObject window = _guideLayer.GetChild("window");
			window.size = new Vector2((int)rect.size.x, (int)rect.size.y);
			window.TweenMove(new Vector2((int)rect.position.x, (int)rect.position.y), 0.5f);
		});
	}

	void OnKeyDown(EventContext context)
	{
		if (context.inputEvent.keyCode == KeyCode.Escape)
		{
			Application.Quit();
		}
	}
}